Baten Kaitos: Eternal Wings and the Lost Ocean[a] is a 2003 role-playing video game developed by Monolith Soft and tri-Crescendo, and published by Namco, for the Nintendo GameCube. In it, the player assume the role of a "guardian spirit" – an unseen player avatar – who guides protagonist Kalas and his party of companions in an adventure across an aerial floating island-based kingdom in the clouds. The game is focused around the concept of "Magnus" - magical cards that capture the "essence" of items found in the in-game world. The concept is used as a plot device, for in-game item management, and as a basis for the card-themed battle system. The game was noted for its unique battle system, which included aspects of turn-based and action-based battle systems, collectible card games, and poker
he game is a prequel to the original Baten Kaitos game, taking place in the same fictional world twenty years prior to the events of the first game. While many of the locales are present in an altered form, the game also features several new locales, such as the continent of Hassaleh, and Sedna, a fantastical town made entirely out of clay sculptures. While featuring a new cast of playable characters, younger versions of characters from the original game can be found scattered across the game's world, albeit twenty years younger. The overall theme of the game's world is that of a struggle between "pro-magnation" (the power of hearts, wings of the heart, and magic) and "pro-machination" (mechanical) forces; having many parallels to the modern concept of industrialization. The main race of characters are human-like in nature, but possess bird-like wings on their back that assists in flying in small short bursts. The player plays the role of an unseen guardian spirit who can communicate to Sagi, the main character, who is a "spiriter" - a rare type of person who can communicate with said spirits. Communication is limited to pre-set dialogue tree option selections. Other playable characters include Guillo, a mechanized synthetic, genderless life form of which Sagi knows through working through the "Dark Service" force Sagi does for a living, and Milly, a sheltered, runaway young woman who decides to travel with the two.
Skies of Arcadia is a role-playing video game (RPG) with an emphasis on world exploration. Gameplay is similar to early 3D Final Fantasy and Dragon Quest games; the player engages enemies in turn-based battles to earn experience points, making their characters stronger. The overworld is divided into six regions, traversed by flying airships in 3D space; "Discoveries", hidden locations, reward the player with extra benefits. The world map starts out blank, and it is up to the player to chart the map through exploration. The player may also recruit characters they encounter in exploration, allowing them to be placed on the ship or base's staff, adding extra benefits to exploration or battle